Measure first. Build deliberately. Test until it holds.
Senior, hands-on help for studios and product teams. Engagements range from a focused design review to embedded work inside a team over several months. One consultant, three connected disciplines.
Game design
Systems and progression design, with the numbers to back it up.
- Progression, reward and upgrade loops
- Economy balancing and tuning
- Design documentation teams can build from
- Playtest planning and analysis
Technical design
Design decisions implemented directly in engine, not handed over as slides.
- Unreal Engine 5 and Blueprint systems
- Rapid prototyping and vertical slices
- Performance-minded implementation
UX & UI design
Interfaces players understand on the first try. Backed by formal education in UX and interaction design.
- HUDs, menus and player-facing flows
- Prototyping and usability testing
- Design systems and UI documentation
Kodsmide is Swedish for code smithing. The name sets the standard for the work: measure first, build deliberately, and test until it holds.
The studio is run by Konan Murad, a technical designer with several years bridging design and engineering in Unreal Engine 5, on top of formal education in UX and interaction design. Clients work directly with the person doing the work, from first call to final delivery.