Kodsmide

1 ansat
Sweden

Measure first. Build deliberately. Test until it holds.


Senior, hands-on help for studios and product teams. Engagements range from a focused design review to embedded work inside a team over several months. One consultant, three connected disciplines.

Game design

Systems and progression design, with the numbers to back it up.

  • Progression, reward and upgrade loops
  • Economy balancing and tuning
  • Design documentation teams can build from
  • Playtest planning and analysis

Technical design

Design decisions implemented directly in engine, not handed over as slides.

  • Unreal Engine 5 and Blueprint systems
  • Rapid prototyping and vertical slices
  • Performance-minded implementation

UX & UI design

Interfaces players understand on the first try. Backed by formal education in UX and interaction design.

  • HUDs, menus and player-facing flows
  • Prototyping and usability testing
  • Design systems and UI documentation
01 Scope: Goals, deliverables and constraints agreed in writing before work starts.

02 Build: Short cycles with working results early. Progress stays visible throughout.

03 Harden: Testing, edge cases and polish before anything is called finished.

04 Hand over: Documented delivery with source files included, and support afterwards.

Kodsmide is Swedish for code smithing. The name sets the standard for the work: measure first, build deliberately, and test until it holds.

The studio is run by Konan Murad, a technical designer with several years bridging design and engineering in Unreal Engine 5, on top of formal education in UX and interaction design. Clients work directly with the person doing the work, from first call to final delivery.

Tjenester

Consulting
Game & Economy Balancing
Simulation & Prototyping
Simulering & Prototypframtagning
Systems Design
Technical Design
Teknisk design
Unreal Engine Development
UX/UI Design for Product Teams
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Kontakter

Steder

Stockholms län
Sweden

Kompetenceområder

Design & media
IT & telekom
1 ansat
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Sweden
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